WARDOGS vehicles cover the air and ground lanes of the 100-player three-squad Control Zone race and are bought with the per-match cash wallet. The launch roster includes attack helicopters, transport helicopters, tanks, and tank-mounted artillery, with fighter jets confirmed as a later-season unlockable rather than an EA-launch vehicle. Specific vehicle prices, health, and ammo values are subject to Early Access tuning as of 2026-09-28. In Hardcore mode every vehicle is forced into first-person camera. ## WARDOGS vehicles confirmed for Early Access launch The launch vehicles confirmed on the Steam store page for AppID 1867240 and reinforced in BULKHEAD's "Early Access & Beyond" reveal are split into the air and ground lanes that the 2x2km Control Zone map demands. Each vehicle is bought from the per-match cash wallet and overlaps with deployable roles on the squad side. ### Attack helicopter The attack helicopter is the air fire-support vehicle. It pairs a gunship-style weapon loadout with the mobility to reposition across a 2x2km Control Zone sub-zone quickly, and it gives a squad a mobile overwatch that can chase a moving Hot Zone. The attack helicopter overlaps with the supply-ferry helicopter role on the air side and is one of two confirmed helicopter classes. ### Transport helicopter The transport helicopter is the air logistics vehicle. It carries squad members, supplies, and cash across the map faster than ground travel, and it functions as the airlift half of the helicopter roster. The transport helicopter overlaps with the supply-ferry helicopter role and is the natural answer to Hot Zone swaps and respawn waves. ### Tank The tank is the ground fire-support vehicle. It pushes through towns, knocks over destructible environment objects like apartment buildings, and parks at contested points to deliver direct fire. The tank overlaps with the builder role because a tank pushing a town and a builder Fortifying a key location cover the same control-point logic from two directions. ### Tank-mounted artillery The tank-mounted artillery variant extends the tank chassis with the artillery role's long-range shelling capability, so the same vehicle chassis serves both a close-range fire-support lane and a long-range fire-support lane. Specific chassis variants and per-variant ammo loadouts are subject to Early Access tuning as of 2026-09-28. ## Fighter jets and other vehicles coming after launch Beyond the launch roster, WARDOGS vehicles expand into two confirmed post-launch additions: fighter jets and additional seasonal vehicle unlocks. ### Fighter jets as a future unlockable Fighter jets are confirmed on the Steam store page as a vehicle that unlocks later in the season lifecycle rather than at Steam Early Access launch. They pair with the fighter jet role on the role roster and will turn the airspace over the 2x2km Control Zone into a contested lane between helicopters and jets. The exact season for the fighter jet unlock is not announced as of 2026-09-28. ### Seasonal vehicle expansion BULKHEAD's "Early Access & Beyond" reveal frames the vehicle roster as something that will grow across the EA cycle, with new air and ground vehicles arriving per season alongside new roles, new weapons, and new destructible / buildable environment actions. Specific post-launch vehicle names and pricing are not announced as of 2026-09-28. ## How vehicles interact with the cash economy and squad play Because vehicles are bought from the per-match cash wallet, they sit at the same economy pressure point as deployable roles. A squad that buys a tank and an attack helicopter early spends more cash than a squad that buys only infantry roles, but it also wins more 30-second scoring ticks across the round. ### How vehicle choice shapes a squad round The launch vehicle roster gives a squad three confirmed lanes to spend on: air fire support via the attack helicopter, the most expensive way to control airspace; air logistics via the transport helicopter, the cheapest way to keep squad members supplied across the 2x2km map; and ground fire support via the tank and tank-mounted artillery variant, covering both close and long ground lanes. Specific vehicle prices, health, and ammo counts are subject to Early Access tuning as of 2026-09-28. ### How vehicles interact with Hardcore mode Hardcore mode forces every vehicle into first-person camera, removes killcam, simplifies the HUD, and limits kill feed to squad. The first-person vehicle camera is the most direct vehicle interaction with Hardcore mode and is the part of the vehicle roster that changes between regular and Hardcore play. ## How WARDOGS vehicles fit the launch reference - The [gameplay loop reference]([/gameplay) ties the vehicle roster to the destructible-and-buildable environment actions like tank pushes and helicopter repositioning. - The [Control Zone reference]([/control-zone) names the 2x2km sub-zone, the 100-point race, and the 30-second scoring tick that every vehicle serves. - The [economy reference]([/economy) names the $10K match-start wallet and the cross-match carry mechanic that pays for every vehicle. - The [roles reference]([/roles) lists the deployable roles that overlap with the helicopter and artillery vehicles.
Frequently asked questions
## Frequently Asked Questions ### What vehicles are in WARDOGS at launch? WARDOGS vehicles at Steam Early Access launch are attack helicopters, transport helicopters, tanks, and tank-mounted artillery, per the Steam store page for AppID 1867240 and BULKHEAD's "Early Access & Beyond" reveal. ### Are fighter jets in WARDOGS at launch? Fighter jets are confirmed as a future unlockable WARDOGS vehicle that will arrive later in the EA cycle. The exact season for the fighter jet unlock is not announced as of 2026-09-28. ### Do WARDOGS vehicles cost cash? Yes. WARDOGS vehicles are bought with the per-match cash wallet, which carries across deaths and across matches. Specific vehicle prices are subject to Early Access tuning as of 2026-09-28. ### Can tanks destroy buildings in WARDOGS? The WARDOGS gameplay loop ties tank pushes to destructible environment actions like knocking over apartment buildings. The same destructible-and-buildable framing covers Fortify placements and forward operating base construction by the builder role. ### How do vehicles change in Hardcore mode? Hardcore mode forces every WARDOGS vehicle into first-person camera, removes killcam, simplifies the HUD, and limits kill feed to squad. Specific Hardcore mode vehicle balance changes are subject to Early Access tuning as of 2026-09-28.
Sources
## Sources - [WARDOGS on Steam (AppID 1867240)](https://store.steampowered.com/app/1867240) - `official/store` - checked `2026-09-28` - attack helicopter, transport helicopter, tank, tank-mounted artillery, future fighter jets, destructible-and-buildable environment framing, Hardcore mode first-person vehicle camera. - [BULKHEAD on YouTube - Early Access & Beyond reveal](https://www.youtube.com/@bulkhead) - `official/store` - checked `2026-09-28` - vehicle roster framing, fighter jets as a future unlockable, seasonal vehicle expansion. - [BULKHEAD developer site and FAQ](https://bulkhead.co.uk) - `official/store` - checked `2026-09-28` - identity confirmation only for BULKHEAD as developer. - [Team17 publisher site](https://www.team17.com) - `official/store` - checked `2026-09-28` - identity confirmation only for Team17 as publisher. - [Eurogamer WARDOGS pre-launch coverage](https://www.eurogamer.net/wardogs-preview) - `media/interview` - checked `2026-09-28` - Closed Test confirmation, EA $39.99, no microtransaction at EA, 8/21-23 closed beta weekend.
Internal link requirements
## Internal Link Requirements - `Destructible-and-buildable environment actions like tank pushes` -> `/gameplay` - ties the vehicle roster to the broader gameplay loop. - `2x2km Control Zone and 30-second scoring tick` -> `/control-zone` - ties vehicles to the Control Zone mode they serve. - `$10K match-start wallet and cross-match carry mechanic` -> `/economy` - ties vehicles to the cash economy. - `Helicopter and artillery role overlap` -> `/roles` - ties vehicles to the role roster.
Fact boundaries
## Fact Boundaries - Current-game fact (official): The WARDOGS vehicle roster at EA launch includes attack helicopter, transport helicopter, tank, and tank-mounted artillery, per the Steam store page for AppID 1867240 and BULKHEAD's "Early Access & Beyond" reveal on 2026-09-28. - Current-game fact (official): Fighter jets are confirmed as a future unlockable vehicle that will arrive later in the EA cycle, not at launch. - Current-game fact (official): Hardcore mode forces every vehicle into first-person camera, removes killcam, simplifies the HUD, and limits kill feed to squad. - Identity-confirmation facts: BULKHEAD is the developer and Team17 is the publisher. These are identity confirmation only. - Unannounced as of 2026-09-28: specific vehicle prices; per-vehicle health values; per-vehicle ammo counts; the exact season for the fighter jet unlock; post-EA roadmap vehicle additions; specific Hardcore mode vehicle balance changes. - Legacy-reference note: BULKHEAD's earlier publishing roster is discovery-only context and is never presented as current-game WARDOGS vehicle facts. The "War Dogs" 2016 film and NJPW wrestling stable are discovery-only noise. - Research-blocker note: SteamDB for AppID 1867240 was unreachable from this research network on 2026-09-28, so the Steam store page, BULKHEAD's official YouTube channel, and Eurogamer pre-launch coverage carry the same vehicle facts without the SteamDB dated snapshot.